The term "cyberspace," first coined by William Gibson in his 1984 science fiction novel Neuromancer, has today almost reached the level of common language, if not common acceptance for its place as a legitimate architectural construct.

"Cyber," taken here to mean "computer processed," conjoins the suffix "space," and in doing so propagates the idea of digitally represented realms, at once both realistic and paradoxically elusive. To the observer, these realms may be perceived as tangible (real) or exotically intangible (virtual). They might, in themselves, be fluid or they might be quite static, apparently realistic but realizable only with the greatest difficulty.

Whether in flux or quite still, digital landscapes, architectural environments, and even worlds, conjure up ideas of new movements — architectural, philosophical, and spatial. Of course it is the sense of spatiality that is the core ingredient of cyberspace, but how new is cyberspace in terms of its meaning?

The Oxford English Dictionary includes in its definition of cyberspace: "space perceived as such by an observer but generated by a computer system and having no real existence."

In contrast, its progenitor Gibson declares it rather more lyrically to be "a consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts... a graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding..."

If we remove the "computer" from Gibson's own rhetoric, his "consensual hallucination" can be taken as having been achieved through other media prior to the digital age, not least through the written word, film, and theater.

In some ways we need to establish the credentials of cyberspace beyond the technology of its execution and communication in order to establish its legitimacy as both an intellectual and sensational stimulant.

Cyberspace is more than "for its own sake" and provides fertile opportunities for representations as diverse as those of future building projects, or of ideas about building form and arrangements, the spatial visualization of data, and speculations on the formal properties of ideas.

Cyberspace may already seem familiar, despite its relatively recent genesis, through our memory of film sets that predate Neuromancer by some decades. In fact, looking back at certain animation and title sequences, we can see a legacy of artistic and otherworldly intentions worthy of comparison with those of the latter-day, hi-tech thoroughbreds.

There are profound questions concerning the relationships between media, definitions of the role and skill of the cyber architect, and qualitative arguments of the value of the many and varied routes to cyber craft. These indicate that we are still in the pioneering stages.

The tangible intangibility of cyberspace and all the new environments and applications being spawned from it are the most alienating factors to those most wedded to bolstering traditional definitions of architecture and the built environment.

They also represent yet one more challenge to a beleaguered architectural profession, for if cyberspace becomes widely accepted within a broader definition of architecture, what is there in contemporary architectural education programs that presumes the architect to be a professional master of cyberspace?

 















 



 


 

 

 

 




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